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Metamorph Interactive | Creative Technologist
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Creative Technologist

Living Interfaces &
Interactive Experiences

I'm Kamil or Metamorph. Building high-impact web experiences, apps,
and real-time 3D motion with JS and Three.js. From workflow automation
to creative coding. A fusion of human taste and AI-augmented development,
driven by experimentation to power up
client growth and product strategy.

HYPER THRILL

An Endless Cave Glide

Three years of game development experience, as team designer
and solo developer, distilled into one instinct: point, glide, survive.
Built with Three.js, Tone.js, and GSAP.

0.0 km
point mouse to control drag to control click to start tap to start
F - Fullscreen
rotate to play

Spatial Psychology

Depth of Experience

Web design goes 3D motion: Interactive spaces
guide attention, replacing static layouts.

Exhibitions ART INNOVATION Gallery at Art Basel Hong Kong (72m screen), HOLLOSS at NFT Paris (Grand Palais Éphémère),
BRAW HAUS
(Genesthai) at Galerie IHAM.

Recognition Speed-pitch winner, The Dots
London, judged by Fallon, RSA, Drum, and more.

Clients Stil vor Talent, Technology
Behaviour Data Conference, Hozier, Emotech,
CLSTL
(Dubai), Artiko, Yafa.io.
CLICK AND HOLD TAP AND HOLD

Adaptive
Solutions

Complexity Matched to Purpose

Every project demands a unique approach,
ensuring the interface dissolves into
the task rather than drawing attention
to itself. From micro-interactions
and landing pages to apps and
brand experiences, complexity
always serves purpose.

Some tools get built just
to fix a personal workflow:
a semi-automated email sender,
a local call-transcription
tool with no subscription
,
and a faster local
alternative to Notion
.
DRAG APPS | ENTER SITES

MARKET FEED
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RANDOM COLOR FAMILY
ORADIN.IO
Oradin - AI conversational intelligence, homepage preview
METAMORPH
Metamorph - 3D motion and abstract visuals, homepage preview
Shapeshift
Biomass

About

Creative Vision, Design Principles,
and Technical Execution

It started with abstract painting and generative AI image work.
A limited collection, run through a modular post-production
pipeline, sold out to 90% in the open market.

A background in game design and development brings a different lens
to interactivity and web design. Roots in 3D motion shape a distinct
aesthetic taste and a sharp eye for design principles in every build.

It’s all about real-time immersion, playful interactions,
and heavy experimentation, always kept fiercely on-brand.

AI unifies disciplines that used to need separate
specialists: architecture and design direction
paired with AI-driven implementation,
iterating fast on real feedback.

The core toolkit is JS, Three.js, and GSAP, plus
whatever else it takes to push a concept forward.

Core Zed, Claude, Paper, JS, Three.js, GSAP.
Tested Cursor, Windsurf, Kimi, p5.js GPT-5, GML.
Base Figma, C4D, Resolve, Ae, Unreal,
Unity, Defold, Gm, Godot.

What are you building?